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Rigid Body SImulation Project

BUILDING DESTRUCTION


Geometry cleanup & fracturing
Procedural animated constraint system
Custom velocity field for Particle Simulation
Bullet solver – Rigid body dynamics simulation
Secondary particles
Wire simulation
 

SNOW QUEEN


Smoke volume simulation

Swirling snow system using particles
Compositing FX elements in the shot.
 

 Group Project
Shading, Lighting, Rendering : Project

DECAYING QUINCE


Procedural shader development

Procedural noise generation for Displacement
Mantra rendering
Geometry lighting
Aovs render passes

Final color grading, compositing 

CLIFFSWALLOW'S NEST


Procedural nest generation system
Procedural geometry generation for leftover parts(bird poop, broken nest etc.)

Procedural Geometry Project

SHARK MOVEMENT


Particle system development
Particle logic design
Animation blending: CHOPs system

Cloth sim on tail movement
Character rigging and animating

Crowd_animation
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