Rigid Body SImulation Project
BUILDING DESTRUCTION
Geometry cleanup & fracturing
Procedural animated constraint system
Custom velocity field for Particle Simulation
Bullet solver – Rigid body dynamics simulation
Secondary particles
Wire simulation
SNOW QUEEN
Smoke volume simulation
Swirling snow system using particles
Compositing FX elements in the shot.
Group Project
Shading, Lighting, Rendering : Project
DECAYING QUINCE
Procedural shader development
Procedural noise generation for Displacement
Mantra rendering
Geometry lighting
Aovs render passes
Final color grading, compositing
CLIFFSWALLOW'S NEST
Procedural nest generation system
Procedural geometry generation for leftover parts(bird poop, broken nest etc.)
Procedural Geometry Project
SHARK MOVEMENT
Particle system development
Particle logic design
Animation blending: CHOPs system
Cloth sim on tail movement
Character rigging and animating